

You can't improve your towers until they've gained the appropriate experience through use, which means it's possible to effectively starve your towers of XP fuel with an overly effective forward guard.

All in all, it's an interesting economy that makes you think long and hard about your overall strategy as much as the moment-to-moment action.Īnother of Cursed Treasure 2's systems that initially feels limiting is the upgrade system.

You can also invest in gold and mana mines to slowly increase your income of both. Towns and castles send out supporting heroes to help launch a raid on your stash of five gems, but you can spend mana to gradually lessen their impact, and ultimately take them over and nullify them altogether. Speaking of resources, there are a number of things other than your towers that demand investment. What's more, you'll often have to spend your limited resources to cultivate the land for such placement. For one thing, you can only build each of the three core tower types on territory of the corresponding colour. The simple act of building a tower in Cursed Treasure 2 is a lot more constrained than in other tower defence games. Not as good as Ironhide's masterpiece, but certainly a worthwhile accompaniment. What initially appears to be a needlessly limiting experience soon opens out into something quite interesting. Property at a premiumĬursed Treasure 2 developer IRN Soft's tactics involve mimicking the jaunty fantasy look and basic feel of Kingdom Rush, but then teaching it a variety of fresh moves. The genre works a treat on touchscreen devices, and what's more there seems to be an insatiable appetite among gamers for more of it.Īnd yet, draw closer to this attractive stash, and you'll find an immortal champion ready to hack down anyone who tries to steal the jewelled tower defence crown. The tower defence genre is a bit of a 'cursed treasure' for any developer.
